Stranded Deep (2015) (v.0.02 Update 2 Hotfix1) скачать через торрент |
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Год выпуска: 2015 Жанр: Survival Разработчик: Beam Team games Издательство: Steam Платформа: PC Версия: 0.02h1 Тип издания: Лицензия Язык интерфейса: английский Язык озвучки: английский Таблэтка: Не требуется Системные требования: MINIMUM: OS: Windows Vista or higher 64/32 bit Processor: 1.8GHz Intel dual-core and above Memory: 2 GB RAM Graphics: Intel HD5000 with minimum 512MB VRAM DirectX: Version 9.0c Hard Drive: 1 GB available space Описание: Возьмите на себя роль человека, выжившего после авиакатастрофы, и застрявшего где-то в Тихом океане. Вам предстоят разные испытания, как и в суровом океане с его порочной морской флорой, так и на самой суше. Вы встретитесь лицом к лицу с опасными и угрожающими жизни ситуациями, от которых вы каждый раз будете получать новые, различные впечатления. Если у вас не работают сохранения, снимите галку "Только для чтения" на файл Stranded_Deep_x64_Data\Data\Save.json UPDATE: В новой версии 0.01.h1 могут не работать старые сохранения. 0.02.H1 CHANGE LOG Bug Fixes Bed - Fixed disappearing beds. The disappearing bed bug was actually a blessing in disguise. This highlighted a rather large problem of an edge case where a biome’s items weren’t being saved properly. So a big problem has been fixed for not only the beds but every item (reports of sticks disappearing, etc). Bed – Fixed backwards compatibility issue with flying beds. Construction Objects – Increased culling distance. Loading – Fixed an issue with new content and previous saves. Ocean – Fixed graphical error in tutorial scene. Potato – Can attach to Fire Spit. Raft – Fixed some physics issues. Please note that these changes will not apply to existing saved rafts! Sharks – Fixed jiggly shark soft bodies. Sharks – Fixed the issue of being unable to move after a shark attack. Sharks – Fixed an occurrence of the player marked as "being attacked" which prevented sharks attacking you. Sharks – Players should no longer go under or become stuck in the terrain after a shark attack event. Sharks – Minor tweaks to aggressiveness and crazy speed values Sharks – Sharks will build aggression when attacked 0.02 CHANGE LOG Bug Fixes Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users. Menus – Fixed Audio Settings volume not applying when changed in-game. Menus – Fixed Mouse Sensitivity settings not applying when changed in-game. Menus – Fixed Input Menu’s scroll window position. Inventory – Adjusted force when dropping items. Intro – Disabled dropping functionality for tutorial items to avoid confusion. Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system. Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen. Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc. Divers Slate - Fixed the Divers Slate holding position. Coconuts – Adjusted the coconut spawn amount. Coconuts – Coconuts viewing distance increased. Coconuts – Fixed a bug where you couldn't crack a coconut on another island. Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit. Bed – Is now a normal craftable item. You can now drag it around into your home. Raft Motor – Fixed raft motor rotating further down with each reload. Raft Motor – Fixed various bugs with durability and speed. Raft Motor – Now has a fuel gauge. Airtank – Fixed infinite Airtank. Various – Fixed various item display names (goggles, flippers, martini, etc). Various – Fixed flying with dragging objects. Shadows– Fixed all construction objects that weren't displaying shadows. Harvestable Plants – Adjusted regrowth time. Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs. Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks. Watch – Minor rendering optimization and moved closer for easier reading. Land Sharks and Land Whales – Fixed. Sharks – Adjusted spawn amount. Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general. Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior. Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface. Sharks – Fixed a large bug with the sharks biomes. Sharks – More intense and aggressive attacking player animations,. Crabs – Adjusted the crab population amount. Crabs – Adjusted crab calories vs. coconut calories. Crabs – Adjusted cooking time. Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome. Fish – Improvements and fixed a large bug with the fish system’s bounds checking. Audio – Higher bitrate rain sound. Audio – Adjusted Paddle sound. Audio – New drowning sound clip. Loot – Fixed duplicate loot items. Shipwrecks – Boat of doom no longer spawns on the shore. New Content Menus – You can now choose to display temperature in Celsius or Fahrenheit. Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc). Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute). Turtle – New creature! Sting Ray – New creature! Blacktip Reef Shark – New creature! Lion Fish – New creature! Fish – New creature! Clown Trigger Fish. Shipwrecks – New shipwrecks! Plane and ship bow. Door – New buildable item! You can now construct a door for your home, similar to a wall. Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future. Crude Bandage – New item! You can now craft a Crude Bandage. Please note that if you're playing a saved game from a previous version, you will need to explore different biomes to find the new creatures, ie: previously saved islands will not have stingrays, turtles, etc but newly generated islands will. Hi guys, Hotfix 1 for version 0.01 (0.01.H1) is now live. Please note that you will need to start a new game as previous save files will not load correctly! Stay Alive! :: Beam Team --- 0.01.H1 CHANGE LOG Bug Fixes Rafts - Fixed the “Bermuda Triangle” bug. Rafts no longer disappear when travelling. Rafts - Improved raft functionality with collisions and ladders. Player - Fixed a bug where the player would be reloaded inside the terrain, shipwrecks, etc. Player - Adjusted swimming speed. Intro - Fixed “Bouncing Betty” bug, see: http://steamcommunity.com/app/313120/discussions/1/613948093882138495/ Cooking - Fixed campfires where multiple cookable items would interfere with each other’s cooking times. Menus - Fixed mouse sensitivity not applying. Menus - Added key binding functionality (Controllers are not officially supported, but it is possible). Menus - Added in-game options functionality. Saving/Terrain - Fixed a large bug; An edge case where if loading a saved game, and then resaving, previously saved biomes were being overwritten. Terrain - Adjusted rock and stick spawning quantity. Saving - Fixed a bug where stabbed items on the end of a Spear weren't being saved. Saving - Fixed item display names not saving. Sharks - Fixed disappearing great white sharks when killed. Sharks - Shouldn’t appear on land anymore.. Sharks - Fixed shark meat not attaching to a Fire Spit. Sharks - Spear now damages sharks. Sharks - Various AI changes to increase the difficulty (a little). Marlin - Fixed disappearing Marlins when killed. Sleeping - Changed sleeping times. You can now sleep anytime from 6:00 pm to 6:00 am. The day count also increments properly now. Flare Gun - Fixed using spam. Harvesting Yuccas and Potatoes - Fixed incorrect scale of regrowing plants. Drinkable Coconut - Fixed using animations and audio with various tools. DeadEx Box - Can now be picked up. Container and Doors - Fixed audio spam when entering loaded biomes. Container and Doors - Fixed a large bug with loot spawning positions. Various - Fixed various missing interactive object tags, descriptions, etc. Various - Fixed the “Banana” yellow arm bug when looking at the watch and another lightsource was around. Various - Fixed a hovering bug with one of the glass shaders. New Content Whales - New creature! Divers Slate - New Easter Egg! Boat Motor - Is now craftable and functional. Have fun with this one! |
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